Canvas sketch tool.
Free online drawing tools have a familiar arc: clean canvas, then a popup, then a watermark on your export, then a "sign up to save" wall right when you've drawn something you like. Half of them ship your strokes to an analytics pipeline while you sketch. For something as simple as a pad and a brush, that's a lot of strings attached. This blueprint hands you the canvas outright, no account, no export limit, and it lives in your repository under your name.
A canvas drawing app with the controls that make it usable: a brush size slider, a color picker, and real undo and redo so a slipped stroke isn't permanent. When the drawing is done, one button saves it as an image file to your machine. The strokes render on an HTML canvas, and the undo history is tracked so stepping backward and forward feels instant.
You watch it come together in the task workspace: the agent scaffolds the project, wires the canvas and the brush controls, starts the dev server, and checks that drawing, undo, and save all work before handing you a live preview. The code lands on a branch in your repository with a pull request ready.
The first version is a base you steer with plain follow-up messages:
Each follow-up wakes the same repository and the agent continues on its own code.
Do I need to know how to code? No. You describe the drawing pad you want; the agent writes it, verifies the canvas and save button work, and ships the code to your repository.
Where do my drawings get saved? Wherever you download them. The export is a local image file, nothing is stored on a third-party server.
Can I use it on a tablet? Ask for touch and stylus support and the agent will wire up the canvas to respond to touch input as well as the mouse.